The Clock

DATE

Mar 2020 - May 2020

TOOL

Rhino; Illustrator

TYPE

Class Project (FAH 96: Architectural Design)

PROJECT

Designed a living space where the inconvenience in its curvilinear entry sequence is exaggerated through the interior walls that are budding out from the core and the glass.

Project Abstract

In The Clock, four concrete walls defining each of the major four interior spaces are budding out from the core and the glass. These four major spaces are created by some of the intersections where the 12 major directional points meet with one another. These spaces have four distinct views disconnected by the inner walls, just as nature shows different faces for morning, afternoon, evening, and night. To move from one major interior space to another, sometimes viewers are forced to pass between glass and the wall; sometimes they are forced to pass between the wall and the core.

This alternating pattern of entry point makes the entry sequence curvilinear. As if the viewers are walking in the middle of the forest, avoiding the naturally created woods, stones, or lakes, the dwellers succumb to this structure. This entry "ritual", created by the interior structure, is aimed to cleanse the dwellers' hyper-productive mentality marketed in the contemporary society and simulates how people wander in the woods or even get lost at times.

I refuse the model of early modernism that sought for efficiency, artificiality, and engineering of human behavior. Instead, by studying the form and the experiential aspect of the architecture, I attempt to uncover the often-neglected and less tangible value in inconvenience.

Precedent Analysis

I started this project by conducting a precedent analysis on Mies van der Rohe's Farnsworth House. I found it fascinating how Mies uses his architecture to redefine the relationship between the individual, society, and nature. Also, I realized how the Farnsworth House creates a spiral motion of entry, which propels the dwellers to face the nature in all directions. These takeaways later significantly influenced the form and the experiential aspect of The Clock.

Architectural Drawings

Plans & Diagrams

Elevations

Sections

3D Modeling

I had never used Rhino until I worked on this project. I watched online tutorials and self-taught the skills that were helpful for modeling The Clock. If I had better modeling skills back then, I would have applied materials and rendered the images to highlight the experiential aspect of this architecture. Luckily, my modeling skills have improved a lot since this project as I have  completed many 3D modeling projects in Computer-Aided Design class. I worked on applying materials and creating an animation for the final project, which is shown here.